AI Insights · Timothy · October 2022
Top 5 Basketball Games on Android in Europe, Q3 2022
Discover the performance of the top 5 basketball games on Android in Europe for Q3 2022, including trends in downloads, revenue, and active users.
In Q3 2022, the top 5 basketball games on Android in Europe showcased varying trends in downloads, revenue, and active users. Here we provide an overview of the performance of these games based on Sensor Tower's data.
Basket Battle
Weekly Revenue: The game saw fluctuations in its weekly revenue, peaking at around $161 in the week of September 19. The lowest revenue was recorded in the week of July 18 at $88.
Weekly Downloads: Downloads showed a downward trend, starting from approximately 378K in early July and dropping to 162K by the end of September.
Weekly Active Users: Active users increased significantly from 465K at the end of June to a peak of 1.05M in mid-September, before settling at around 960K by the end of the quarter.
Basketball Arena: Online Game
Weekly Revenue: This game maintained a steady weekly revenue, peaking at $2.9K in late June and experiencing a low of $1.6K in early September.
Weekly Downloads: Downloads ranged from 67K in mid-July to a low of 31K in late August, with a slight recovery to 46K by the end of September.
Weekly Active Users: Active users saw a gradual decline from 193K in late June to 157K by the end of September.
NBA LIVE Mobile Basketball
Weekly Revenue: The game achieved its highest revenue of $7.3K in early July, with a noticeable decline to $2.9K by mid-September.
Weekly Downloads: Downloads were relatively stable, starting at 57K in late June and ending at 52K by the end of September.
Weekly Active Users: Active users remained consistent, averaging around 400K throughout the quarter.
Basketball Stars: Multiplayer
Weekly Revenue: The game experienced revenue fluctuations, peaking at $6.8K in late July and dipping to $4.5K in early July.
Weekly Downloads: Downloads were stable, with a slight increase from 48K in late June to 49K by the end of September.
Weekly Active Users: Active users remained relatively consistent, starting at 188K in late June and ending at 162K by the end of September.
Mini Basketball
Weekly Revenue: This game saw its highest revenue of $7.1K in early August, with a low of $3.8K in early September.
Weekly Downloads: Downloads showed a varied trend, peaking at 54K in late July and dropping to 26K by the end of August, before recovering to 43K in late September.
Weekly Active Users: Active users peaked at 125K in late July, then decreased to 79K by late August, with a slight recovery to 104K by the end of September.
For more detailed insights and data, visit Sensor Tower.